Dragonhold Controls Hub
Master dragon flight, rider combat, and camera options before your next Azarkeen extraction run.
Dragonhold by Exis Games asks you to fight in two completely different spaces — open sky above Azarkeen and tight third-person ground combat in ruins, camps, and boss arenas. The controls hub collects every input-focused guide you need so muscle memory matches the extraction loop: mount up, strafe with breath weapons, dismount for melee and abilities, loot fast, and extract before pressure overwhelms you.
Poor control literacy is one of the most common reasons early runs fail. Riders who never tune their camera lose track of ground targets during dive attacks; players who treat flight like a racing game burn stamina and miss dragon ability windows. These pages assume default keyboard-and-mouse on Steam PC, but the principles transfer to remapped layouts and controllers.
Core control guides
Start with Flight Controls if aerial combat feels slippery or you cannot reliably line up breath attacks on moving packs. Flight is Dragonhold’s signature — altitude, banking, and dismount timing determine whether you engage on your terms or get pulled into a bad ground fight.
When you are on foot, switch to Ground Combat for dodge timing, ability chaining, and how rider kits interact with dragon support fire from above. Ground sections are where most deaths happen during extraction pushes, especially when the AI Director adds extra spawns mid-fight.
Finally, open Camera Settings before blaming input lag for missed hits. Field of view, lock-on behavior, and sensitivity tweaks dramatically improve readability during both dragon duels and dungeon clears.
How controls tie into the wider wiki
Controls do not exist in isolation. Pair this hub with:
- Getting Started — first-run checklist including basic bindings.
- How to Beat Bosses — when to stay mounted vs dismount for phase mechanics.
- How to Extract — movement decisions under time pressure.
- Beginner Build — ability keys you will use most often on foot.
- Dragon Upgrades — flight stats that change how aggressively you can strafe.
Recommended reading order
- Flight Controls — even if you plan to play solo on foot often, you still commute by dragon.
- Ground Combat — extraction loot sits in ground-heavy spaces.
- Camera Settings — tune once, then revisit after major updates or FOV changes.
Early Access note
Exis Games continues to refine combat feel during Early Access. Revisit these guides after patch notes mention flight physics, dodge i-frames, or camera collision. If a binding changes, update your personal layout before jumping into co-op — inconsistent dismount keys cause more party wipes than underleveled gear.
Use the sibling pages below for deep dives. Each article is written for players who already know what Dragonhold asks them to do and need precise advice on how to execute under Hand of Fate pressure.
Controls guide index
| Guide | Focus | Pair with |
|---|---|---|
| Flight Controls | Mount, breath, stamina, dismount timing | Dragon Upgrades, How to Extract |
| Ground Combat | Dodges, combos, dragon support on foot | How to Beat Bosses, Gear Priority |
| Camera Settings | FOV, lock-on, comfort, performance | How to Play Solo, Co-op Guide |
Flight and ground guides intentionally overlap at dismount timing — read both before judging whether deaths are a skill or settings problem. Camera tuning should happen once per major patch, not mid-fight during a Hand of Fate run you already committed to.
Binding hygiene checklist
Before long farming sessions toward Loot Guide routes or Relics hunts, confirm these bindings feel automatic: mount/dismount, dodge, primary breath, interact/loot, and lock-on toggle if used. Place extract-related panic keys — mount recall and boost — where your thumb reaches without leaving movement. Co-op groups should compare layouts verbally; one rider remapping dismount without telling the party causes more friction than undergeared DPS.
When controls knowledge pays off
Controls mastery compounds across the wiki loop. Cleaner flight means faster Azarkeen scouting and safer Extract Checklist executions. Sharper ground play means boss phases from How to Beat Bosses end with inventory intact. Comfortable cameras mean solo rebuild grinds toward Castle upgrades do not end early from fatigue. Treat this hub as prerequisite reading, not optional flavor — input literacy is progression.
Frequently Asked Questions
Quick answers tied to this page.
Should I learn flight or ground combat first in Dragonhold?
Learn Flight Controls first for travel and opening engagements, then Ground Combat because most loot and bosses require dismounting.
Do camera settings really matter in Dragonhold?
Yes. Camera Settings reduce motion sickness, improve lock-on tracking, and make dragon strafing readable during co-op.
Where are default keybindings listed?
Each control guide summarizes the most important defaults. For mission context, see Getting Started and the in-game settings menu under Steam Early Access builds.