Items

Dragonhold Relics Guide

Ancient artifacts that rewrite builds — where to find them, when to extract, and how to slot them without griefing your party.

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Dragonhold Relics Guide — Artifacts & Build-Defining Drops

Relics are Dragonhold’s loudest loot — ancient artifacts and high-tier pickups that apply unique modifiers normal gear cannot replicate. Exis Games frames progression around securing victories in the besieged Azarkeen region while collecting artifacts that rekindle the Boundless Order and power both rider and dragon. Relics sit alongside standard weapons and armor in the extraction loop, but mentally they belong in a higher tier: a relic drop should change your mission plan, extract timing, and maybe your entire co-op role for the night.

This guide explains how to chase relics without dying to greed, how they interact with crafted gear from Crafting, and how parties split chase items fairly using Co-op Guide etiquette.

What makes a relic different from gear

Standard gear raises numbers — damage, armor, stamina pools. Relics alter rules:

  • Bonus effects on dragon abilities or breath patterns.
  • Rider skill modifiers that reward dismount play or aerial finishers.
  • Resource loops (health on extract, material magnetism, Fate interactions).
  • Set-like synergies when paired with specific Builds nodes or dragon upgrades.

Because effects are unique, a lower-rarity relic can outperform a purple weapon for a specialized build. Read tooltips completely — relic power is often conditional.

Where relics drop in Azarkeen

Relics skew toward:

  • Boss arenas — Guaranteed or high-chance slots after world-class encounters described on How to Beat Bosses.
  • Interior ruins and sealed caches — Ground-heavy spaces where dragon flight cannot shortcut looting.
  • Elite packs under Director pressure — Risk spikes when the AI Director adds mini-bosses mid-run.
  • Fate-buffed missions — Hand of Fate cards that mention riches, curses, or undead infestations may alter relic tables temporarily.

Expedition Zones notes which mission spaces justify relic farming versus material farming.

Relic chase workflow

  1. Define a build target — Pick a relic class that enables your planned Beginner Build or co-op role before farming blindly.
  2. Choose mission tier honestly — Undergeared relic hunts end in wipes that drop nothing.
  3. Scout aerially, loot on foot — Relic chests often sit in camps requiring dismount clears per Ground Combat.
  4. Extract immediately on pickup — Relics are wipe magnets; use Extract Checklist abort signals.
  5. Hub test before sell — Relics may enable new tactics against the next boss gate.

Relics and castle progression

Some artifacts tie into Anchor Stone restoration or castle cosmic energy flavor from Exis Games marketing — even when mechanics are purely combat-side, the fantasy reinforces that relics feed the Boundless Order narrative. When a relic unlocks hub interactions or vendor stock, cross-check Anchor Stones after placement.

Solo relic hunting

Solo riders can pause to read relic effects mid-hub without peer pressure. Use solo runs to learn relic activation windows — many effects demand precise dismount timing or dragon breath follow-ups from Flight Controls. Once mastered, bring relics into co-op as role-defining tools.

Co-op relic splits

Agree before departure:

  • Role priority — Tank defensive relics vs DPS dragon relics vs support Fate manipulators.
  • Duplicate handling — Trade at hub if two players roll the same chase piece.
  • Extract veto — Shot-caller can force extract when a relic is secured even if someone wants one more camp.

Relic drama destroys groups faster than bad boss mechanics.

Relics vs crafted gear

Crafting solves baseline stat checks; relics provide spikes crafters cannot mirror until very late stations. Typical progression:

  • Craft reliable armor and weapons.
  • Slot first relic that defines your playstyle.
  • Re-craft around relic conditions (crit builds, breath cooldown builds, etc.).
  • Chase second relic only after extract discipline is habitual.

Early Access relic caution

Patch notes rebalance exotic effects frequently during Early Access. Before dismantling old relics after a update, read Updates and test in a low-tier mission. Community tier lists lag official changes — trust your extract-safe testing.

Relic mistakes

  • Extracting without reading curse-style downside text on cursed Fate runs.
  • Replacing a synergistic relic with higher item level garbage.
  • Fighting over party drops without pre-agreed rules.
  • Selling relics for quick gold when Crafting needs long-term mats instead.

Relics are Dragonhold at its most ARPG — high drama, high reward. Treat them as run-ending prizes that demand respect on the flight back to your castle island.

FAQ

Frequently Asked Questions

Quick answers tied to this page.

Are relics required to finish Dragonhold?

Early Access mainline content is designed around crafting and gear progression, but relics significantly smooth boss checks and enable advanced builds.

Can I trade relics with other players?

Co-op loot rules depend on party agreements at extract. See Co-op Guide for fair splits.

Do relics drop from every mission?

No. Bosses, elites, and specific zones bias relic tables. Use Expedition Zones to pick appropriate farms.